Events

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This page provides some high-level information about Events in M5 including how to create, schedule, and remove them.

The simplest way to use events is to create an EventWrapper which lets you wrap an arbitrary function (that is based on a SimObject with an event that can occur). An illustrative example is probably the easiest way to describe the issue:

class Bar : public SimObject 
{
    void foo();
    EventWrapper<Bar, &Bar::foo> fooEvent;
};

When the class Bar is constructed the SimObject (this) pointer must be passed to the fooEvent initializer. This creates an event with default priority that hasn’t been scheduled. If you want to change the priority you need to pass that to the initializer as well fooEvent(this, false, priority);

Inside Bar, you can call schedule(fooEvent, curTick + some_delay_of_interest); which will schedule the event for some_delay_of_interest ticks in the future.

To see if the event is scheduled you can call fooEvent.scheduled() and to see when it is scheduled you can call fooEvent.when();

If you want to deschedule the event (so it never fires) you can deschedule like: deschedule(fooEvent). Finally, if you want to change when an event is scheduled for you can call reschedule(fooEvent, new_time);

Additionally, there is a separate lower-level Event class that the EventWrapper builds upon, however it’s use is generally not required.

Events

Event queue

EventManager objects (I don’t know a lot about these)

Event objects

Time sync